

Kill the imp on the other side of the window in here so he does not bother you. Take the very next door on your right and then go right down this hall. Go straight out of the starting door and hang a left after the short hallway to go up some stairs. Another reason to get good with the speedrunning strategy is that when you do this mission on Nightmare in co-op there are far fewer enemies while taking this path. The times are not extraordinarily different, but the speedrun strategy does save some time if you practice it. This strategy requires decent use of the strafe technique that is described in the General Hints & Tips page. Okay, so there are two options here, use the speedrunning strategy or play the level traditionally. Let raise and when it does there will be the exit door. The floor will start raising into a staircase. Take the doorway on the left and follow it to a hallway that seems to lead to a wall with a second level above you. When back here take the right path this time to find the blue keycard door. Take it and then backtrack to the first room. Partway down is your first Shotgun Guy (enemy 3/10). You will come back inside and go left down another hallway. Go out the starting door and take a left and follow this hallway to an outdoor area.
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If you take the exit with 200% health and 200% armor you will unlock:įinish a level with 200% armor and 200% health When they are dead more walls will open and you can take this new path to the exit. There will be 4 zombiemen, an imp, and a pinky. When you follow this, some walls will open up and there will be an ambush. There will now be a bridge that you can cross over the acid pit. Take the stairs back up and then through the door on the right to get back to the first area. In here is the Chaingun! The platform that dropped down will raise back, so take that up and drop down to get back in the room with the button that opened that hallway. To the right of the switch is a slightly miscolored wall, interact with it and enter this secret room.
Doom keycard full#
Flip this and grab the Backpack Full of Ammo.

Around the corner, you will come to a platform with a switch on it. If you face the entrance and look to your left there is a doorway in the acid. In here is an imp, so kill him, then pick up the Rocket Launcher. You will see a similar wall as before, interact with it and go through here. Go back up the stairs (quickly) and take the left path. Save as much as you want as you go through the level, so if you take too much damage at any part you can just reload. Make a save, you will want to end the level like this for an achievement. At this point, you should have 200% health and 200% armor (if you are close just pick the small armor and health pickups as we progress through the level. On the right side of this pillar is a switch, interact with it and take it. Continue through here and you will come to a pillar with a Supercharge on it. When you get through, kill the imp at the bottom of the stairs. If you did not get there in time, just go back down the stairs and try again. Go up to this before the platform raises and interact with it. You will see an exposed wall (pictured below). Take this path up some stairs and follow the path to the left. There will now be a new path across from the door you entered this room from. At the bottom of the stairs go left to find a button. There will be a couple of enemies in here, so kill them. * The vertex count without the effect of node building is 654.Then next follow the hall to the right and take the first left you can down some stairs. The (absence of) data was last verified in its entirety on February 20, 2023.
Doom keycard archive#
The records for the map at the Doom Speed Demo Archive are: There are no official secrets on this map.Īs this level does not contain official secrets, the NM 100S category is redundant. Essentials Other points of interest Secrets

Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.
