

However, I'm not going to pitch a hissy 'til I see how it all turns out. I'm not sure that it's going to be what I want in a game though. For the sake of those who are wanting all this, I'm glad it is happening, for them. I'm feeling somewhat skeptical about all this upcoming stuff. One person trying to do their Story or Heroic or other when groups run through stealing what's left pushing everybody else out just not right in a game that started (and supposedly still is) Story and mostly single player story lines. It reminded me of everybody playing different sports all in one room. so many people going every direction doing everything in the same places. I know I don't want the "Entire Game" like Iokath. I would also like the multiple instances. without success (Reward Legacy Title: Very Angry Customer) "Possessed" - 60 minutes of trying to kill Possessed Hunter. I hope that you have plans for those concerns or at least you start to plan to address them after reading this or do we have to search for 'hidden' achievement: While i know that that creating a group can solve or minimize the 'problem' but what about people that are in group finder queue? They can not be invited into group and they won't leave the queue because they fear they will loose their place in line. Is there gonna by we a way to see how much people are in every instance so we can all make the 'right' choice when changing instance? or current wild guess hooping or asking general chat? What about change instance timer/penalty is it gonna be reduced if there gonna be much more instance? Or we are gonna to be 'forced' to play on as much crowded instance as possible? Will the game with 'larger' population will create more instances with more or less min/max players? if not properly tuned to "new" population situation is a recipe for disaster not to mention all of the angry people that will deliberately hate/farm some locations stealing/ninja the 'scare' resources so other people can't complete their objectives. The re spawn timers of mobs, gathering nodes, objectives etc. We all know how much and long we begged for better re spawn timers or all open world heroics/dailies/missions to be instanced. with current re spawn timers.Welcome to Armageddon:D Welcome to SWTOR Hell:( Imagine 2 or more times players trying to do Dromund Kass Heroic Possessed Hunter or Courscant Face Merchants. Hi i just want to point my concern about new Servers after the Merge.
